It is also important to have some ships on your town. Your fleet does not need to be powerful, but because no one can pillage you as long as you have at least one ship, this can easily discourage some potential pillagers. Note that you are not using your fleet to defend, you are making yourself a less attractive target.
With the introduction of Occupation a strong fleet has become almost obsolete as a defense against pillagers. However it is still strongly recommended that you maintain 1 ship in each harbor to discourage pillagers who either do not know about occupation or are unwilling to go to the trouble.
While it is vital to have a martial defense of your towns, it can be more strategically important to have a defense against spying. Using spies, both in defense and offense, can mean the difference between having someone discover the details of your city — including how much in resources you have, what troops you have, and what level your port, wall, and warehouse are at — and having someone completely blind and unable to tell whether you're worth attacking to begin with, or if they can successfully defeat your troops.
Once you research Espionage you can build the Hideout which allows you to create one spy for each level of the hideout. The hideout's level and the number of spies residing in your town increase the risk of enemy spies getting caught. Your town level lowers the chances of catching an enemy spy, and so the Hideout should be upgraded with the town regularly.
Each mission has a base risk, and to prevent this risk from being lower than it normally would from your town levels effect which lowers the risk, you should have at least half your town's level in spies, defending. Spies, as long as they are in your town, automatically defend against espionage. Having more spies than half the town's level increases the chances of catching enemy spies and preventing information from getting out. Also, a caught spy may sometimes reveal information not only about who sent the spy, but also info on the spy's home town.
If you are going to be absent for a couple of days at least 48 hours , consider activating Vacation Mode : this will completely protect your city against any attack, but you will not produce resources nor research. You can activate vacation mode anytime. Fleets and armies that are on their way to your or another player's city will complete their current missions. However, new missions cannot be started. Stationed troops and armies ie. Building jobs are stopped when you enter vacation mode and are continued again once you have logged back into the game.
You can only stay in vacation mode for thirty days, then your account becomes inactive and the rate of how long it takes before you are deleted is applied. Protection from attacks by others, for every new player who hasn't initiated an attack on others you are free to attack the Barbarian Village , with a Capital below Level 5 or below Level 7 if you have a Premium Account and have no other colonies.
Ikariam Explore. Seafaring Economy Science Military. Help or Other. Recent blog posts Fandom Staff blogs. Wiki Administrators Game Administrators. Explore Wikis Community Central. Register Don't have an account? Beginner's Guide. View source. History Talk 6. See also: Trading and Trade treaty. See also: Ikariam from A to Z: A guide for all levels. For further information: see Town Defense.
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Create a name for yourself as you make an empire and army to smite your opponents on the field of battle. While some games might have three simple choices Khan Wars has a dozen very unique nati Travel back in time as you build up your own thriving settlement, repair your time machine and conquer the savage armies that oppose you.
Rage War takes the browser based MMORTS into a fun and unique direction with plenty of content to explore across periods of time rather than limiting itself to a single era in time. Starting your adventure in an air ship after a time travel disaster players claim an abandoned settlement for themselves while they hunt down pieces to the time machine to bring it What technology stack to use for what project is a decision based on the skillset and preferences of you and your team.
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