Midnight club 3 dub edition reviews


















Games Radar. It all adds up to a breakneck racing experience that offers a lot of fun especially when you consider the online modes for a little cash. An insanely fast, choatic and progressive racing game that betters the second in the series with more accessible racing, without losing its competitive edge. The safest purchase you'll have this year on the Xbox.

The new content and cheaper price make Remix the definitive version of Midnight Club 3, but there's not enough new to draw in those who already took the plunge last year. Worth Playing.

If you are looking for a masterpiece of racing as a genre, Midnight Club 3: Dub Edition Remix probably isn't quite it, but it's plenty close, with open-ended free play where you can choose what to do freely.

User Reviews. Write a Review. Positive: 2 out of 3. Mixed: 0 out of 3. Negative: 1 out of 3. Its Perfect. It's not trying to be realistic, it's a lot of fun. Good Shortcuts, Turbo, Motion Blur. The best online out of every racing game ive played. Buy on. Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter.

Critic Reviews. Score distribution:. Positive: 47 out of Mixed: 5 out of Negative: 1 out of With a combination like that, you really can't go wrong. All this publication's reviews. Worth Playing. Long after you're finished building your automotive empire, you'll still have editable races, online contests and simple cruising sessions at your disposal.

It's good for a quick play or for a long stretch. All this publication's reviews Read full review. Next Level Gaming. Has everything that an import tuner nut could ever want.

Heck, this game has everything a racing fan could ever want. Games Radar. Thankfully, the game provides a cruise mode where you can just drive and explore, which isn't nearly as boring as it sounds, because there are also some hidden Rockstar logos strewn about that will earn you goodies when you collect them all. It's also useful to get familiar with all the nooks and crannies of the city, as knowing your way around is immensely beneficial come race time, since most of the races in Midnight Club 3 are checkpoint races.

These checkpoints are scattered all over the place, and oftentimes there are multiple paths that will take you to each one. Half the challenge of the game is trying to find the best path to each checkpoint. The one problem with this methodology is that it can be quite frustrating the first few times you engage in a particularly challenging race because you won't know where all the required turns and potential obstacles are. This leads to a fair amount of trial and error that isn't altogether detrimental especially since using the free-roaming mode gives you a good idea of how the city is laid out , but it definitely has its annoying moments.

Fortunately, there are also point-to-point races and timed races to provide some variety to the action, and they're far less taxing to boot. Midnight Club 3 is an arcade racer through and through. If you're looking for even a modicum of realism from this game, you might as well forget it. The physics are geared toward big jumps, taking tight corners at ridiculous speeds, big, exaggerated crashes, and frenetic action. The controls are generally tight and easy to pick up, though it will probably take you at least a little time to get accustomed to the different car classes.

With more than 60 licensed cars available, there's a lot to choose from, including tuners, muscle cars, trucks and SUVs, motorcycles, and luxury automobiles.

Though nearly all the cars are fast and loose, every car type has its own strengths and weaknesses, which come in to play with the game's unique special moves system. Yes, that's right. The cars in Midnight Club 3 actually have special moves. While that might sound a little wacky, it's not so bizarre.

There are three types of special abilities assigned to the car classes. Big, intimidating cars can use an ability that knocks all the traffic around you out of your way; others can use an "agro" ability to inflict extra damage to cars you hit; and the speedier vehicles can use an effect that slows down time, letting you simply maneuver around any traffic that gets in your way.

These abilities are handy, though perhaps not as well implemented as they could have been. The slow-down ability, for instance, slows down time almost too much, and it doesn't last long enough to be useful. Similarly, the intimidation ability the big vehicles use sometimes doesn't do anything except push the car in front of you farther ahead.

Still, when the abilities do work, they're satisfying. And when you couple them with the preexisting nitrous and slipstream speed boosts, things can get pretty crazy.

Perhaps the best thing about Midnight Club 3's racing is that the difficulty never feels artificial. If you wreck once, or even twice, you still have a perfectly solid chance to catch up and win the race, as your opponents are prone to wrecking and spinning out as well. Similarly, if you catch the lead and can avoid wrecking or doing anything stupid, your opponents won't just magically overtake you.

The racing in the game is fast and frantic--so you'll do well to learn the city streets ahead of time, since there isn't much room for error. The bulk of the offline racing you'll be doing in Midnight Club 3 will likely be in the robust career mode. You begin with about 20 grand in your pocket and an introduction to a local garage owner, who sets you up with a ride of your choice and an "in" to the underground street racing scene.

Make no mistake, if you're looking for some kind of dramatic tale of intrigue or anything involving a lot of interaction with your typically stereotyped street racing characters, you won't find either here. The career mode focuses squarely on the racing, which is a welcome change from the hackneyed attempts at driving game stories that other similar games have tried. There are multiple types of races to engage in during the career mode, all of which are structured around the basic checkpoint, point-to-point, and time trial races available throughout.

Basically, you start by getting together with various hookmen who will challenge you to a short series of races. Impressing them will get you shots at longer series of races with assorted car clubs, each of which revolves around specific car types. So if there's a club that races with nothing but trucks, you'll need to have a truck or an SUV in your collection to participate in the races.

While this might seem like a chore, it isn't, thanks to a number of tournaments that seem to ever so conveniently pop up right around the time a new car club challenges you. In these tournaments, you can win new cars. And they're almost always the precise kinds of car you need to move forward.



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